[ptx] Enblend Multiresolution Spline Blender
Kai-Uwe Behrmann
ku.b at gmx.de
Thu Mar 11 23:09:45 GMT 2004
Am 11.03.04, 13:27 -0800 schrieb Andrew C Mihal:
> On Thu, 11 Mar 2004, Pablo d'Angelo wrote:
>
> > While I haven't looked at the algo in detail, it mainly seems to do two
> > loops over the whole image. should be pretty fast.
>
> I looked at the source too - the theory of the algorithm is not documented
> but it looks similar to what I had in mind. Another thing I wanted to play
Can You explain what the algo does? I would be interessted about.
I saw only small artifacts in Pablos pano, which could be improved. So I
keep thinking about.
Anyway it looks good.
> with is weighted nearest feature - where I can assign a weight to
> stitching discrepancies in the overlap region and have the transition line
> try to avoid those locations. I'm going to replace the thinning algorithm
> in enblend to start - it's too slow to do the experimentation I want to do
> (on what happens near the edges of the images in the laplacian pyramids)
Can You explain the therm laplacian pyramids in short words for an non
scientist (me)?
thanks
Kai-Uwe
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