[ptx] OSX Compiling
Daniel M. German
dmgerman at uvic.ca
Tue Apr 18 19:08:06 BST 2006
JD Smith twisted the bytes to say:
JD> [...]
JD> So you see it basically copies over the Emacs.app pieces, copies the
JD> compiled executable into Emacs.app/Contents/MacOS/, and then uses the
JD> apple tool "Rez" to build the Emacs.rsrc resource fork (which goes in
JD> Emacs.app/Contents/Resources/). These ".r" files from which they are
JD> compiled contain various bits of info, like icons, creator code, etc. I
JD> don't know how to make these files... perhaps there is another wxWidgets
JD> program which has a native Mac build process which we could crib from?
I am going to start looking into it. Back in January I got as far as
being able to compile it without errors. Hopefully tonight I can get
that far again.
I guess the first problem to solve is to find a simple wxWin app that
has a make file that compiles from the command line. It should exist
somewhere ;)
JD> I suspect Ippei would know what steps are need to get to the compiled
JD> OSX binary part, and then we could cobble together bundling the
JD> Hugin.app double-clickable application via automake.
JD> JD
--
Daniel M. German "If I were stuck on a desert island with
only one compiler
Brian Kernighan -> I'd want a C compiler"
http://turingmachine.org/
http://silvernegative.com/
dmg (at) uvic (dot) ca
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