[ptx] Enblend Multiresolution Spline Blender
Max Lyons
max.lyons at verizon.net
Sat Mar 13 04:12:27 GMT 2004
I've been working with Andews's code and have done exactly this (as well as a
few other things). I've been trying to (a) speed up enblend, and (b) reduce
its memory requirements. After making these changes, it was able to blend a 12
shot, two row, 60 megapixel panorama in about an hour on my Athlon 1600 machine
with 1.5GB ram (all computations fit into memory...no disk swapping).
It sounds like Andew has a lot of ideas for further development, so I may have
duplicated some of his ideas. However, if there is interest (and no
objections), I'll post my version of the code and make it available for others.
Max
>
> >I'll put some more images up on the enblend web page to better describe
> >what you see on each level. I need to modify enblend to output these
> >intermediate data structures anyway so I can hunt down some ways to save
> >memory - it's using too much to stitch anything bigger than 60 megapixels
> >or so except on really big machines.
> >
> >
>
> I haven't read the details of the blend algorithm, but it is not
> possible to
>
> a) only build the laplacian pyramid for the overlap areas,
> b) blend pairs of images by calculating the blend, then flatten the
> image and do the next piece (what if three images overlap...?)
>
> Ed W
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