[ptx] Thoughts on autopano and nona
Benoit Posté
benoit.poste at mmce.mee.com
Mon Aug 30 12:58:54 BST 2004
Very good ideas indeed. I was thinking along similar lines lately
while working on a panorama, mumbling to myself, adding some control
points by hand or trying to fix a chopped pedestrian. That said, I'd
never have been able to express it that clearly :) .
I have no idea how easy or complex it'd be to implement those two
suggestions ... but it'd sure be nice to have them :) .
Benoit.
HaJo Schatz wrote:
> Some, maybe simple-minded, thoughts I recently came up with after
> stitching quite a few panos in a row:
>
> Most of my panos feature landscapes, usually having sky with clouds at the
> top. Seems that autopano loves to find matches in clouds - something which
> is probably not a good idea, especially at windy days. For landscapes,
> wouldn't it make sense to prioritize points in the vertical middle of the
> image, thinking that both moving clouds and features at the bottom
> (usually close-by, assuming hand-held shooting) should be avoided? Maybe
> this could be overridden by a cmd-line switch for multi-row panos (which I
> guess the average user doesn't make many of) and non-landscapes. For
> non-landscapes, I guess that most people will anyhow use a panohead, and
> then I assume it doesn't really matter that much where the points are
> located.
>
> And then there are these pedestrians which always just wait for me to
> shoot and then they start running around! Quite frequently, however, I
> have them on a clean shot on one picture, while they completely
> disappeared on the next. It now appears that nona _loves_ to put the seam
> right through such a moving target, cutting it into half. It seems that a
> lot of information is, due to overlap, available twice. Couldn't nona
> support a "preferred picture" where eg I could say "picture 2 has
> precedence over picture 3 for the redundant area" or vice versa. That way,
> I could possibly control whether the pedestrian is fully visible or gone.
>
> Other than that, as always, all thumbs up!
>
>
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